Agent 0
The game cannot end as long as there are Mafia in play and The Agent. The Town wins should The Agent be the last man standing that is aligned with the Town.
Bear Tamer 0
The Bear Tamer is a detection role that works based off location. If either one or both of the nearest alive individual on the left and the right side of The Bear Tamer is a Mafia, The Narrator will inform the group that there is a growl in the morning when everyone wakes up. This check takes place after all nightly deaths.
Bomber 0
The Bomber shares many traits with the standard villager, however he/she can, at any time during the discussion in the day, shout the word BOOM to immediately kill the two people sat either side of him/her alongside him/herself. If this action would kill all remaining Mafia, the Bomber receives a solo win.
Brother 0
Multiple Brothers in the game open their eyes during the first night and identify each other.
Captor 0
During the first night, The Captor selects another player to be The Maniac. If The Captor dies before The Maniac does, the entire game is a loss.
Cupid 0
Cupid opens his/her eyes during the setup night of the game and selects two individuals to fall in love. Cupid will then close his/her eyes and the Narrator will tap the two people who have fallen in love. Those people will be instructed to open their eyes and identify each other. Those individuals must abandon their previous alignments and aim to win as the last pair standing by any means necessary. If one member of the pair dies, the other dies with them from a broken heart.
Daiwei 0
Daiwei, although he may look different to the regular villager, is actually relatively harmless. Daiwei has the power 'Asian Invasion' which he can use once per night to stop another player from using their powers that night. Daiwei takes place before any other nightly activities.
Detective 0
The Detective opens his/her eyes every night and selects a person to investigate, The Narrator will then either give a thumbs up if the person pointed to is aligned with the Mafia, or a thumbs down if the person is aligned with the Town.
Doctor 0
The Doctor is on The Villager's side. Every night, The Doctor opens his/her eyes and selects a person to save. The Doctor cannot select the same person two nights in a row. Should the selected person die by any means during that night (except a broken heart) the selected player survives unscathed.
Fox 0
The Fox is a detection role that works, during the night, by opening their eyes and selecting a three other alive players that are next to each other around the circle. If any of them are Mafia, the Narrator will give The Fox a thumbs up, otherwise the Narrator will give The Fox a thumbs down.
Ghost 0
The Ghost plays out like a standard Villager until he/she dies. Upon death The Ghost must continue to close their eyes every night, as they can still take part in daytime discussions.
Hunter 0
The Hunter plays out like a standard Villager until he/she dies. Upon death The Hunter must immediately choose another player (without any further communication or discussion) to die with them.
Hypnotist 0
The Hypnotist has the power to lull the entire village into a deep sleep. Should The Hypnotist be lynched by the village, this deep sleep is incurred, and the next night phase is skipped entirely as no players can wake up to perform their actions. I.e. when The Hypnotist is lynched, a second lynching occurs after further discussion.
Medium 0
The Medium works as The Detective, opening their eyes once per night, but can only perform detection on those that are dead.
Necromancer 0
When The Necromancer dies, he magically brings back to life any other player that has died in either the last day or the previous night - as long as this person has not attained any further knowledge that the town shouldn't know.
Paramedic 0
.....Just ask Tom Clarke....
Parity Detective 0
The Parity Detective opens his/her eyes and selects an individual to check. The Narrator will tell the detective whether that person shares the same alignment (Town vs Mafia) as the person The Parity Detective checked during the previous night. During the first night (because there has been no previous night) there will be no person to compare with. As such the narrator will not be able to give The Parity Detective any information.
Parity Medium 0
The Parity Medium works as The Parity Detective, but can only perform detection on those that are dead.
Sacrificial Lamb 0
The Sacrificial Lamb acts entirely as a normal Villager unless lynched by the Village. If they are lynched by the village, then in the following night no one can die but the night proceeds as normal.
Scapegoat 0
The Scapegoat is a Villager, but whenever the Scapegoat interacts with any detection method, The Scapegoat appears to be a Mafia.
Swordsman 0
If the Swordsman is killed by a Mafia, he wields his trusty sword and kills the closest Mafia to himself around the circle.
Vigil Auntie 0
The Vigil Auntie cannot talk or communicate in any way to any of the other players. He/she can however keep his/her eyes open all night if desired. The Vigil Auntie can take part in all votes but cannot nominate any individuals for lynching.
Vigilante 0
The Vigilante is a Villager who opens their eyes when instructed by the narrator every night, and can choose to use their once-per-game power. This power allows them to kill one other player.
Villager 0
The bread and butter. The Villager has no extra abilities but simply plays his/her part in standard town procedures.
Visitor 0
Once per night, The Visitor opens his/her eyes and silently selects another player. The Visitor then goes and visits this player's house in the game. Any actions (Mafia kill, Doctor save etc), excluding detection, targeting the host affects both the host and The Visitor. Any action targeting The Visitor directly, excluding detection, has no effect.
Wild Child 0
The Wild Child is a Villager that opens their eyes during the first night to select an idol. If this idol dies, at any point in the game whilst The Wild Child is still alive, The Wild Child silently changes alignment and becomes a Mafia.